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Project Deliverables

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  1. The Final Research report on what has been done during the proect regards awareness and implementation of SDGs across the EU and beyond, what research is available on Creative Young Practitioners and to derive the commonalities between the 3 different art forms.

  2. A research to establish the parameters of the project as regards storytelling and its main targets.

  3. A research report on the representation of girls in stories with STEM content.

  4. A storytelling Resource Pack for primary school children, in order to encourage the participation of girls in STEM.

  5. A project website with an integrated game in relation to the 3 SDGs identified

  6. A digital game resource pack embedded in the micro pages of each game which can be used for Game-based learning in relation to the 3 SDGs identified

  7. A dance resource pack, including a video of an original dance performance on the 3 SDGs identified

  8. Three intensive training courses to two members of project partners on how each creative art form can be used to create awareness about the 3 identified SDGs and to instill creative skills in fostering Creative Young Practitioners; the adults of tomorrow.

  9. Job Shadowing in Science Communication and working with Creative Young Practitioners.

  10. There was 9 Multiplier Events held in 3 different countries:
    1. Copernicus Science Centre held 2 dissemination events with science centre visitors in which the resource packs will be disseminated and used.
    2. Lignin Stories held a train-the-trainer workshop with VET teachers/trainers and artists on the Compendium (Storytelling Resource Pack.
    3. Seven Stories held one dissemination event so that the storytelling resource pack and compendium are disseminated and used with visitors (Creative Young Practitioners).
    4. University of Malta hosted a train-the-trainer workshop on game-based learning using the digital games resource pack with VET teachers/trainers.
    5. Spazju Kreattiv held a train-the-trainer workshop with VET teachers/trainers and artists on the use of the dance resource pack.
    6. Esplora hosted 2 dissemination events with Science Centre visitors in which the resource packs will be disseminated and used. A concluding conference will also be organised by Esplora, which will be open to the general public.




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